![]() ![]() Similarly, the shape of the status bar face better matches the dimensions of a real human face. Most of the Doom in-game graphics appear to have been specifically designed for the 320x200 resolution as stretched to a 4:3 physical aspect ratio for example, the appearance of the title screen better matches the Doom box art when using the rectangular pixels unique to this hardware video mode. The image on the left is corrected the one on the right is not.Ī Cacodemon in its logical aspect ratio on the left, and with its physical aspect ratio on the right. This meant that the 320x200 display, with an 8:5 (commonly called "16:10") logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.Ĭomparison of Mona Lisa and the Doomguy. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio. Vanilla Doom ran only in a tweaked VGA "Mode 13h" 320x200 video mode. Aspect ratio corrected and uncorrected versions of the Doomguy's face on the Doom title screen, compared with the version from the box art, strongly suggesting that Doom's in-game graphics were designed specifically for the tall pixels of the 320x200 screen mode. ![]()
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